Unconventional Multiplayer: Sharing Planets
Will Wright announced Spore’s asynchronous multiplayer plans a while ago: everyone’s game will upload content to a central server, and then your game will pull down content to populate your world or galaxy as necessary. There may be some sort of content ranking system. The idea is that the game will be so amazingly customizable that no one could explore much of it all on their own: there will always be things you haven’t tried, and you can go see what someone else has done with them.
This is a very neat approach to the player-generated content question, and great for a single player game. However, it’s also a good step towards encouraging a metagame: getting people to think about your game while they’re not playing it. If you imagine a similar multiplayer model with a more goal-oriented game, several possibilities fall out. I’ll describe a cooperative multiplayer possibility, because it’s my favorite.
Say that a planet’s inhabitants are a valuable resource: some types can create fantastic weapons, some create fast ships, some generate wealth, and so on. It’ll take too long to create all of those planet configurations yourself, but you’ve got a trick up your sleeve: you can share planets with friends. Each of you assumes a role. You discuss your strategy over e-mail, at work, at school, wherever, and then head home and get to work. It’s a single player/multiplayer hybrid, with the added bonus that you’re getting people to talk about your game all the time.
