diary of an indie game developer

 

“Bootstrapping Core Through Casual”

Charlie Cleveland (of Natural Selection fame) gave a talk at GDC about his efforts to bootstrap Natural Selection 2 with the profits from his casual game, Zen of Sudoku. He’s put up his slides (in Powerpoint, unfortunately, though OpenOffice views them just fine).

The upshot: Zen got a bit of cash flow, though not tons. (My take is that the casual market is quite crowded with full-timers already, so it’s never going to be an easy way to just jump in and make some easy cash.) He gives some tips about selling a casual game and dealing with portals, and mentions that he’s not sure whether or not he’d do this again (or if it was a success). He concludes by mentioning both Popcap and Flash– and concurring with the increasing consensus I’ve noticed that Flash is really the way to go.

If you want more detail, hit up those slides. He’s got a trailer for Zen at the same link.

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