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	<title>Comments on: Knytt, and Atmospheric Games</title>
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	<link>http://www.independentcreator.com/2007-04-11/knytt-and-atmospheric-games/</link>
	<description>Diary of an Indie Game Developer</description>
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		<title>By: Independent Creator &#187; Blog Archive &#187; Cave Story</title>
		<link>http://www.independentcreator.com/2007-04-11/knytt-and-atmospheric-games/comment-page-1/#comment-630</link>
		<dc:creator>Independent Creator &#187; Blog Archive &#187; Cave Story</dc:creator>
		<pubDate>Tue, 03 Jul 2007 06:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentcreator.com/2007-04-11/knytt-and-atmospheric-games/#comment-630</guid>
		<description>[...] and perhaps because of that, Cave Story&#8217;s atmosphere isn&#8217;t quite as strong as Knytt.  If that sounds like your sort of thing, download the game first, then download the patch [...]</description>
		<content:encoded><![CDATA[<p>[...] and perhaps because of that, Cave Story&#8217;s atmosphere isn&#8217;t quite as strong as Knytt.  If that sounds like your sort of thing, download the game first, then download the patch [...]</p>
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		<title>By: Matt</title>
		<link>http://www.independentcreator.com/2007-04-11/knytt-and-atmospheric-games/comment-page-1/#comment-349</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 13 Apr 2007 03:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentcreator.com/2007-04-11/knytt-and-atmospheric-games/#comment-349</guid>
		<description>Interesting-- difficulty definitely does some good things for games.  In Fallout 2, you&#039;re similarly crap at the beginning, and pretty much anything can kick your ass.  The easiest way to get past that is to become scum of the earth.  It&#039;s a lot harder to just be a hero solving everyone&#039;s problems, and it makes for a more realistic feeling.

STALKER sounds awesome.  I really need to get it....</description>
		<content:encoded><![CDATA[<p>Interesting&#8211; difficulty definitely does some good things for games.  In Fallout 2, you&#8217;re similarly crap at the beginning, and pretty much anything can kick your ass.  The easiest way to get past that is to become scum of the earth.  It&#8217;s a lot harder to just be a hero solving everyone&#8217;s problems, and it makes for a more realistic feeling.</p>
<p>STALKER sounds awesome.  I really need to get it&#8230;.</p>
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		<title>By: TheOtherErik</title>
		<link>http://www.independentcreator.com/2007-04-11/knytt-and-atmospheric-games/comment-page-1/#comment-348</link>
		<dc:creator>TheOtherErik</dc:creator>
		<pubDate>Fri, 13 Apr 2007 02:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentcreator.com/2007-04-11/knytt-and-atmospheric-games/#comment-348</guid>
		<description>What really impresses me with the atmosphere in STALKER is that it goes beyond aesthetics -- it&#039;s expressed in numerous other ways via actual gameplay. If you aren&#039;t able to be scared by horror games, you might be underwhelmed by the rough first quarter of the game, in which you&#039;re quite weak.

-- BEGIN MINOR SPOILERS --

They really sell that this is a damaged world. There&#039;s a palpable selfishness that comes with fear for one&#039;s own survival, and it flows through every person and animal in the game. While I maintained my neutrality between the Duty and Freedom factions, I definitely grew an affection for the Freedom folks. They were easy-going and, perhaps more importantly, they actively offered me the benefits of membership (mainly protection in key areas) without requiring that I do anything but pitch in and do my part.

So after a certain point in the game when all hell breaks loose I found myself in what had previously been a safe and well-protected Freedom outpost. Suddenly a malicious set of mutants (the most lethal sub-type in the game) ran through the camp and systematically slaughtered every man there. I was PISSED. I worked through the mutants with a vengeance. These guys had saved my life a dozen times and I&#039;d just watched them all get killed off, because that&#039;s what happens in this fucking place.

-- END MINOR SPOILERS --

It&#039;s been a long time since I&#039;ve been drawn into a game this emotionally and viscerally. And I don&#039;t know why it works so well for me; it&#039;s not like the story or dialog are good (they&#039;re not). But somehow they really pull it off.</description>
		<content:encoded><![CDATA[<p>What really impresses me with the atmosphere in STALKER is that it goes beyond aesthetics &#8212; it&#8217;s expressed in numerous other ways via actual gameplay. If you aren&#8217;t able to be scared by horror games, you might be underwhelmed by the rough first quarter of the game, in which you&#8217;re quite weak.</p>
<p>&#8211; BEGIN MINOR SPOILERS &#8211;</p>
<p>They really sell that this is a damaged world. There&#8217;s a palpable selfishness that comes with fear for one&#8217;s own survival, and it flows through every person and animal in the game. While I maintained my neutrality between the Duty and Freedom factions, I definitely grew an affection for the Freedom folks. They were easy-going and, perhaps more importantly, they actively offered me the benefits of membership (mainly protection in key areas) without requiring that I do anything but pitch in and do my part.</p>
<p>So after a certain point in the game when all hell breaks loose I found myself in what had previously been a safe and well-protected Freedom outpost. Suddenly a malicious set of mutants (the most lethal sub-type in the game) ran through the camp and systematically slaughtered every man there. I was PISSED. I worked through the mutants with a vengeance. These guys had saved my life a dozen times and I&#8217;d just watched them all get killed off, because that&#8217;s what happens in this fucking place.</p>
<p>&#8211; END MINOR SPOILERS &#8211;</p>
<p>It&#8217;s been a long time since I&#8217;ve been drawn into a game this emotionally and viscerally. And I don&#8217;t know why it works so well for me; it&#8217;s not like the story or dialog are good (they&#8217;re not). But somehow they really pull it off.</p>
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