Architecture Appreciation
I’ve noticed I appreciate great architecture in a game– if I’m in a first person view. I have to remind myself to stop and look around in something like Final Fantasy XII or KOTOR, even with FFXII’s really fantastic art direction.
In contrast, marveling comes naturally when I’m playing an Elder Scrolls game (especially Morrowind), or Half-Life 2. Maybe it’s as simple as an easier upward view: 3rd person cameras encourage a lot more looking at the floor. Your towering statues, vaulted ceilings, long unbroken columns, and high stained glass windows don’t really do anything for me when I’m rarely looking above five feet. I think there’s a deeper problem with the 3rd person camera, though, a way they change your perception of the space that surrounds you.
Can anyone think of a good counterexample? A non-first-person camera game where you really marvel at the architecture? I occasionally do on gryphon rides in World of Warcraft, where they can engineer a fixed path for choice views (and force down time). Anything more interactive?
