Usability Study of a Data Storage Device
Monday, February 19th, 2007I’ve just started reading (Flipping through? Glaring at?) The Design of Everyday Things, so I found this especially apt. You may also find it apt if you use a computer.
diary of an indie game developer
|
I’ve just started reading (Flipping through? Glaring at?) The Design of Everyday Things, so I found this especially apt. You may also find it apt if you use a computer.
How many times has this happened to you?
That’s right– Windows won’t let you create a file starting with a period. Fret no more!
The first question you may ask is “what is a casual game”? Some say it’s “Easy to learn, hard to master”, but from what I could glean it is in fact, any game that you can stuff full of advertising.
Another great post from the Introversion blog.
Handling scandal isn’t just for politicians. It’s now part of running a successful online game– but as CCP has shown, developers have a lot to learn.
The Escapist has done a great job of reporting on the scandal, but here are the highlights:
Sound bad? The more you read, the worse it gets. CCP’s posts are a model of what not to do: they give lip service to the actual scandal, while complaining about the loss to the developers (several of whom were forced to delete their accounts). It’s a tasty helping of scandal: dig in.
The very pretty Warhammer RTS just released its multiplayer demo. Anyone fire it up yet?
Update: for that matter, the friggin’ Supreme Commander demo is out (as of a day or so ago, actually)! If I didn’t have to get to level 60 70, I’d be giving these guys proper attention. I’m hearing that SupCom multiplayer is, in spite of its external matchmaking program, quite addictive– and soul-crushingly frustrating as only a good RTS can be.
The SOE Exchange handled a total of $1.87 million worth of transactions in its first year of operation. If it can do this for Everquest II, imagine what Blizzard could do with a similar service? $1.00 an item, $1.00 for cash, $10.00 for a character. Also, it’s massively reduced SOE’s customer service headaches.
Check out Raph Koster’s writeup on the whitepaper, which has all the links you could need. So what do you think– would people play on a “Blizzard Exchange enabled server”? I thought the idea would be a flop for SOE, but clearly I was wrong.