Knytt, and Atmospheric Games
Wednesday, April 11th, 2007A friend just wrote to ask if I’m playing STALKER yet (I’m not), recommending it for its atmosphere. That’s not the first mention I’ve heard of the game’s atmosphere, and I’m looking forward to picking it up as soon as I have time to give it proper attention.
In the mean time, I’ve been playing a free little game called Knytt. It was made by one person. It’s 2D, low res, and also surprisingly atmospheric. (Play full-screen, and with sound: is music always essential to atmosphere?) It’s hard to get a sense of it from screenshots, so I strongly recommend just downloading it. It takes a couple minutes to download and another minute to learn, and I really can’t recommend the game highly enough. It’s fantastic and astonishing.
Knytt’s author says he was inspired by Ico, Doukutsu Monogatari, Seiklus, and Shadow of The Colossus. (The two of those I’ve played certainly do interesting things with atmosphere.) Horror games live and die on the moods they create: Alone in the Dark and System Shock 2 are favorites of mine, though perhaps obvious. The Orisinal games succeed to various extents, primarily on the backs of their art and music combinations as opposed to anything the game does (though Raph Koster has written extensively about High Delivery).
This post is barely scratching the surface: there’s so much to explore, from what atmosphere in a game really is, what part of atmosphere is unique to games, to how to pull it off. I’m actually surprised that some games seem to do it so well: this is a part of the medium that some people seem to have an intuition for. What are some of your favorite atmospheric games? What games have pulled off a strong mood that you still remember today?
