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	<title>Comments on: Passage</title>
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	<description>Diary of an Indie Game Developer</description>
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		<title>By: Independent Creator &#187; Blog Archive &#187; Agency In Games</title>
		<link>http://www.independentcreator.com/2008-01-08/passage/comment-page-1/#comment-6146</link>
		<dc:creator>Independent Creator &#187; Blog Archive &#187; Agency In Games</dc:creator>
		<pubDate>Mon, 09 Feb 2009 08:59:38 +0000</pubDate>
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		<description>[...] of the most effective, recent indie game statements have been about the futility of agency&#8211; Passage, The Graveyard, La La Land 5.  You appear to have power, but that power is meaningless. In some [...]</description>
		<content:encoded><![CDATA[<p>[...] of the most effective, recent indie game statements have been about the futility of agency&#8211; Passage, The Graveyard, La La Land 5.  You appear to have power, but that power is meaningless. In some [...]</p>
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		<title>By: Independent Creator &#187; Blog Archive &#187; You Have to Burn the Rope</title>
		<link>http://www.independentcreator.com/2008-01-08/passage/comment-page-1/#comment-3447</link>
		<dc:creator>Independent Creator &#187; Blog Archive &#187; You Have to Burn the Rope</dc:creator>
		<pubDate>Sat, 05 Apr 2008 19:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentcreator.com/2008-01-08/passage/#comment-3447</guid>
		<description>[...] you cretins. I see that nobody played Passage, what with its requirement that you download it, 15 minute playtime, and brainpower-expending [...]</description>
		<content:encoded><![CDATA[<p>[...] you cretins. I see that nobody played Passage, what with its requirement that you download it, 15 minute playtime, and brainpower-expending [...]</p>
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