Greyworlding
A couple of the Spacetime Studios guys have put together a fantastic series of blog entries describing their rapid gameplay prototyping process, which they call Greyworlding. Give ‘em a look: though studios are constantly trying new development techniques, it’s rare to get this level of insight into a studio’s new methodologies, even at a conference or other large gathering of developers.
In some ways, “Grayworlding” is a logical, and almost obvious, implementation of the idea of prototyping first to “find the fun”. Anyone who’s actually tried that with a large and complex game knows, though, that the details are far from trivial.
