diary of an indie game developer

 

Updated Age of Conan Impressions

img_51.jpgThere are plenty of places to get more AoC impressions, so I’ll try to keep my impressions/review brief (update: failed) and personal.

The best one-word description of AoC is “haphazard”. It’s in the feature list: they have mounted combat but no auction house. It’s in the mechanics: melee combat is innovative, fun, and obviously iterated; spellcasting is dull, repetitive, and generic. The game is technically advanced, but features no auto-config so you’ll spend quite some time optimizing your rig and your video settings. The starting area is advanced well beyond WoW, but there’s only one: if you like to level a few alts to determine your favorite play style, prepare for pain. Itemization is a work in progress: there are quest and dungeon rewards here and there, with whole dungeons and level ranges with nary a decent weapon. Some classes embody Conan (specifically, the Barbarian class), while others feel like piles of somewhat related abilities. Many of the skills and feats are broken, but AoC charges a respec cost to change them– okay, that last point was all negative.

Age of Conan’s primary accomplishment is the revolution of melee combat. While AoC’s spellcasting classes were a huge letdown from my high level WoW mage (20+ keybound abilities that I use almost every arena battle, versus 1 nuke button), the Guardian is sheer twitchy goodness. In a single battle, you might swap weapons several times to enable different moves, activate different special moves plus their combo strikes, switch stances mid-combo to increase damage on the final swing, and run around while doing all of this to optimize enemy position for area of effect strikes (i.e. most of your strikes). In the most striking demonstration of this, WoW has three stances for a warrior– AoC has three sets of three stances each, for a total of nine (three of which can be active at any given time).

Addressing a pet peeve of mine, AoC has successfully de-emphasized healbotting. Most healing classes have one big heal on a several minute cooldown, and the rest of their heals are heals over time. This means you apply your HoTs and then get to fighting.

Finally, AoC’s art direction is a welcome change of pace for any WoW addicts. You’re still running around in a swords and sorcery setting, but you’re clobbering picts instead of orcs, and living in a city that looks much grittier and more human.

AoC might be a great game in a year, if their drive to release the XBox 360 version doesn’t distract too much from much-needed improvements. Is it going to tempt people to ditch my WoW subscription? AoC’s largest hurdle may simply be its WoW-derived model: I have a hard time seeing any game tempting me away from a virtual life without level grinds, significant respec costs, and bad pick-up groups. Funcom isn’t the only company emulating the aspects of WoW that both I, and Blizzard, are already leaving behind.

6 Responses to “Updated Age of Conan Impressions”

  1. TheOtherErik Says:

    Thanks Matt, good write-up.

    The big thing I’m waiting on is for someone to bust out of the Tank/Healer/DPS trinity.

    Though I am curious about Warhammer Online…

  2. Matt Says:

    The conventional wisdom seems to be that there’ll be a huge range of MMO and virtual world budgets, from tens of thousands of dollars to hundreds of millions of dollars, and that the high-end worlds will be the least innovative.

    AoC and WHO/WAR are both pretty high-end, so according to the CW, you’ll see evolutionary steps only. I’m not saying the CW is right, but it sounds good.

    AoC at least makes healing more interesting. I wonder if WoW will attempt to with WotLK– my guess is no.

  3. Geoff Says:

    I think you could safe upgrade that guess to a near-certainly not. I’m sure they’ll make some major moves to shore up against various high-end competitors; but changing core game play mechanics with several million paying subscribers?

    Out of curiosity, what does AoC support in terms of scripting and add-ons? I mean, without an auction house I can’t see myself getting addicted anyway, but honestly I think the highly customizable interface is one of WoW’s best technical points. Long live the robo-mouse!

  4. Matt Says:

    I think you’re right, unfortunately. What to do about healbots that barely get to move around because they spend all their time healing? Introduce a new mechanic that lets them heal even more efficiently by moving even more slowly! (e.g. Burning Crusade’s Tree Form)

    I don’t think AoC supports interface customization, but I’m not positive. I think Warhammer’s going to, though?

  5. Geoff Says:

    If I can’t write a script to bilk my millions from the masses, count me out!

  6. Geoff Says:

    zomg! this AoC nerfing must be stopped!

    http://www.gucomics.com/comic/?cdate=20080603

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