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	<title>Comments on: Paradigm Fatigue</title>
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	<link>http://www.independentcreator.com/2008-07-22/paradigm-fatigue/</link>
	<description>Diary of an Indie Game Developer</description>
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		<title>By: Matt</title>
		<link>http://www.independentcreator.com/2008-07-22/paradigm-fatigue/comment-page-1/#comment-4441</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 25 Jul 2008 20:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentcreator.com/2008-07-22/paradigm-fatigue/#comment-4441</guid>
		<description>Hmm, that&#039;s a good point-- I&#039;m less likely to suffer full system fatigue if there&#039;s something else accompanying them.

Unfortunately, most of the games I&#039;ve played recently have absolute crap for story, character development, or even atmosphere.

I&#039;m trying the Penny Arcade game and STALKER now.  Hopefully one pans out.</description>
		<content:encoded><![CDATA[<p>Hmm, that&#8217;s a good point&#8211; I&#8217;m less likely to suffer full system fatigue if there&#8217;s something else accompanying them.</p>
<p>Unfortunately, most of the games I&#8217;ve played recently have absolute crap for story, character development, or even atmosphere.</p>
<p>I&#8217;m trying the Penny Arcade game and STALKER now.  Hopefully one pans out.</p>
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		<title>By: TheOtherErik</title>
		<link>http://www.independentcreator.com/2008-07-22/paradigm-fatigue/comment-page-1/#comment-4410</link>
		<dc:creator>TheOtherErik</dc:creator>
		<pubDate>Wed, 23 Jul 2008 00:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentcreator.com/2008-07-22/paradigm-fatigue/#comment-4410</guid>
		<description>Systems aren&#039;t enough.  In good games, when those gameplay systems periodically get dull, you&#039;ve still got great art, compelling characters and storyline, and atmosphere to propel the player forward.

This is why I can&#039;t, and will never be able to, consider Diablo a complete (or good) game, in spite of its fantastically-tuned and -paced systems.</description>
		<content:encoded><![CDATA[<p>Systems aren&#8217;t enough.  In good games, when those gameplay systems periodically get dull, you&#8217;ve still got great art, compelling characters and storyline, and atmosphere to propel the player forward.</p>
<p>This is why I can&#8217;t, and will never be able to, consider Diablo a complete (or good) game, in spite of its fantastically-tuned and -paced systems.</p>
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