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	<title>Comments on: Paradigm Fatigue</title>
	<link>http://www.independentcreator.com/2008-07-22/paradigm-fatigue/</link>
	<description>Diary of an Indie Game Developer</description>
	<pubDate>Fri, 21 Nov 2008 19:52:18 +0000</pubDate>
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		<title>By: Matt</title>
		<link>http://www.independentcreator.com/2008-07-22/paradigm-fatigue/#comment-4441</link>
		<author>Matt</author>
		<pubDate>Fri, 25 Jul 2008 20:22:25 +0000</pubDate>
		<guid>http://www.independentcreator.com/2008-07-22/paradigm-fatigue/#comment-4441</guid>
		<description>Hmm, that's a good point-- I'm less likely to suffer full system fatigue if there's something else accompanying them.

Unfortunately, most of the games I've played recently have absolute crap for story, character development, or even atmosphere.

I'm trying the Penny Arcade game and STALKER now.  Hopefully one pans out.</description>
		<content:encoded><![CDATA[<p>Hmm, that&#8217;s a good point&#8211; I&#8217;m less likely to suffer full system fatigue if there&#8217;s something else accompanying them.</p>
<p>Unfortunately, most of the games I&#8217;ve played recently have absolute crap for story, character development, or even atmosphere.</p>
<p>I&#8217;m trying the Penny Arcade game and STALKER now.  Hopefully one pans out.</p>
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		<title>By: TheOtherErik</title>
		<link>http://www.independentcreator.com/2008-07-22/paradigm-fatigue/#comment-4410</link>
		<author>TheOtherErik</author>
		<pubDate>Wed, 23 Jul 2008 00:39:15 +0000</pubDate>
		<guid>http://www.independentcreator.com/2008-07-22/paradigm-fatigue/#comment-4410</guid>
		<description>Systems aren't enough.  In good games, when those gameplay systems periodically get dull, you've still got great art, compelling characters and storyline, and atmosphere to propel the player forward.

This is why I can't, and will never be able to, consider Diablo a complete (or good) game, in spite of its fantastically-tuned and -paced systems.</description>
		<content:encoded><![CDATA[<p>Systems aren&#8217;t enough.  In good games, when those gameplay systems periodically get dull, you&#8217;ve still got great art, compelling characters and storyline, and atmosphere to propel the player forward.</p>
<p>This is why I can&#8217;t, and will never be able to, consider Diablo a complete (or good) game, in spite of its fantastically-tuned and -paced systems.</p>
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