diary of an indie game developer

 

“Redundancies” “hit” “Turbine”. “Merry Christmas!”

GamesIndustry.biz managed to out-repugnant the usual press release.

Redundancies hit Turbine following latest launch

Lord of the Rings Online developer Turbine has made a number of staff redundant at both its Massachusetts and California studios.

GamesIndustry.biz understands that the positions were in QA and Account Management.

[More solid gold BS]

First of all, how do your QA and customer service staff become redundant, unless you’re making fewer games, and attracting fewer customers?  Unless you’re planning to make shoddier games, and hence fulfill the second condition.  Did they just get their programmers to promise to stop writing buggy code?  Because I don’t think that’s a promise they can keep.

Second, “redundancies hit Turbine”?  I’d make fun of that if I could parse it.

This proves that writing such copy really is a permanent character defect.  They don’t even have to cover anything up!  We get it– the economy sucks.  You’re cutting back.  Yes, it will affect future development.  No, you’re not “adjusting” your “resources”.  Turbine– you’re a good company!  You make some sweet games!  Don’t do this.

P.S.  And since my recent posts have been overly negative, here’s a funny picture of a monkey.

Hitman monkey finds no joy in his job.

  • Gordon

    You mean we could have just asked our developers to write less buggy code? Damn! Why didn’t I think of that? Hold on, I need to go make some redundancies.

  • Gordon

    You mean we could have just asked our developers to write less buggy code? Damn! Why didn’t I think of that? Hold on, I need to go make some redundancies.

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