diary of an indie game developer

 

Scott Jennings Summarizes the Latest Bloodletting

It’s layoff time!  Not a great time to be a game developer, and Scott’s count is only the stuff from the last couple days, so doesn’t include Mythic, Funcom, Austin, or the next couple months at EA, who’s just starting their plan to trim 10% by March.

EA’s costs have recently skyrocketed across the board (development, marketing, admin), without much to show for it, at least yet.  The cuts aren’t surprising, but they are unfortunate.

The industry historically goes from “develop everything internally” to “buy external startups” and back again.  Will EA shift again?  With modern console dev costs, are there enough studios left for that to work?

  • Gordon
    Ouch. I guess the downturn is finally starting to hit tech. I don't know anyone who's been laid off yet, but people I know at Yahoo and MS are worrying about "survivor's guilt" from not getting the axe.
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