diary of an indie game developer

 

What? GDC Happened?

I didn’t actually attend GDC this year.  My (indie-focused) highlights from the outside:

  • Cactus, an indie developer who sometimes cranks out several games in a week, talked about the four hour game design.
  • World of Goo co-creator Ron Carmel talked about going indie.  Slides available in this post, item #2.
  • Dan Cook bitches about the quality of a few of this year’s GDC talks.  (The selection process is quite strict, by the way– but of course, you can’t really know a talk’s quality before it’s written and delivered.)
  • Raph Koster notices that it’s all going digital distribution, casual, mobile, in-browser, everywhere away from the traditional pub->store model.
  • Zombies attack.
  • Sexpigeon happens across GDC:

    Sexpigeon notices GDC

    Who has come to town? It is game developers. They are shaped exactly like comedy writers: soft, pret-a-porter, aware of “how people dress” but amiss in the details. Girls in lycra, of all things, have been recruited to hand out energy drinks.

    (More on the development process, and a poetic note on video RAM.)

  • TheOtherErik
    "aware of “how people dress” "

    I resent that. I have no clue how people dress.
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