What? GDC Happened?
I didn’t actually attend GDC this year. My (indie-focused) highlights from the outside:
- Cactus, an indie developer who sometimes cranks out several games in a week, talked about the four hour game design.
- World of Goo co-creator Ron Carmel talked about going indie. Slides available in this post, item #2.
- Dan Cook bitches about the quality of a few of this year’s GDC talks. (The selection process is quite strict, by the way– but of course, you can’t really know a talk’s quality before it’s written and delivered.)
- Raph Koster notices that it’s all going digital distribution, casual, mobile, in-browser, everywhere away from the traditional pub->store model.
- Zombies attack.
- Sexpigeon happens across GDC:

Who has come to town? It is game developers. They are shaped exactly like comedy writers: soft, pret-a-porter, aware of “how people dress” but amiss in the details. Girls in lycra, of all things, have been recruited to hand out energy drinks.
(More on the development process, and a poetic note on video RAM.)
