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	<title>Comments on: Do RTS games need fixed tech levels?</title>
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	<description>Diary of an Indie Game Developer</description>
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		<title>By: transiit</title>
		<link>http://www.independentcreator.com/2009-07-08/do-rts-matches-always-need-fixed-tech-levels/comment-page-1/#comment-7520</link>
		<dc:creator>transiit</dc:creator>
		<pubDate>Wed, 08 Jul 2009 06:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentcreator.com/2009-07-08/do-rts-matches-always-need-fixed-tech-levels/#comment-7520</guid>
		<description>You know, years ago, I played Battletech. While it had too many rules and eventually bored me (&quot;ok, now roll to see if your partial cover adds any benefit&quot;), you could pretty much join in  a match at any level you wanted, and it gave people a chance to be creative (they may have had the balance better back then, but even when someone tried to do a campaign with superior firepower, there was still the option of forgoing &#039;mechs and tying up their heavy stuff with a bunch of hovercrafts)

I guess it felt more like strategy, and less like grind. It was up to the players to agree on some level of challenge for themselves and budget accordingly. 

I&#039;m reminded of the old game &quot;Syndicate&quot; (you know, without the &quot;Cooper team&quot; code) They seemed to get it pretty close.</description>
		<content:encoded><![CDATA[<p>You know, years ago, I played Battletech. While it had too many rules and eventually bored me (&#8220;ok, now roll to see if your partial cover adds any benefit&#8221;), you could pretty much join in  a match at any level you wanted, and it gave people a chance to be creative (they may have had the balance better back then, but even when someone tried to do a campaign with superior firepower, there was still the option of forgoing &#8216;mechs and tying up their heavy stuff with a bunch of hovercrafts)</p>
<p>I guess it felt more like strategy, and less like grind. It was up to the players to agree on some level of challenge for themselves and budget accordingly. </p>
<p>I&#8217;m reminded of the old game &#8220;Syndicate&#8221; (you know, without the &#8220;Cooper team&#8221; code) They seemed to get it pretty close.</p>
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		<title>By: transiit</title>
		<link>http://www.independentcreator.com/2009-07-08/do-rts-matches-always-need-fixed-tech-levels/comment-page-1/#comment-12485</link>
		<dc:creator>transiit</dc:creator>
		<pubDate>Wed, 08 Jul 2009 06:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentcreator.com/2009-07-08/do-rts-matches-always-need-fixed-tech-levels/#comment-12485</guid>
		<description>You know, years ago, I played Battletech. While it had too many rules and eventually bored me (&quot;ok, now roll to see if your partial cover adds any benefit&quot;), you could pretty much join in  a match at any level you wanted, and it gave people a chance to be creative (they may have had the balance better back then, but even when someone tried to do a campaign with superior firepower, there was still the option of forgoing &#039;mechs and tying up their heavy stuff with a bunch of hovercrafts)

I guess it felt more like strategy, and less like grind. It was up to the players to agree on some level of challenge for themselves and budget accordingly. 

I&#039;m reminded of the old game &quot;Syndicate&quot; (you know, without the &quot;Cooper team&quot; code) They seemed to get it pretty close.</description>
		<content:encoded><![CDATA[<p>You know, years ago, I played Battletech. While it had too many rules and eventually bored me (&#8220;ok, now roll to see if your partial cover adds any benefit&#8221;), you could pretty much join in  a match at any level you wanted, and it gave people a chance to be creative (they may have had the balance better back then, but even when someone tried to do a campaign with superior firepower, there was still the option of forgoing &#8216;mechs and tying up their heavy stuff with a bunch of hovercrafts)</p>
<p>I guess it felt more like strategy, and less like grind. It was up to the players to agree on some level of challenge for themselves and budget accordingly. </p>
<p>I&#8217;m reminded of the old game &#8220;Syndicate&#8221; (you know, without the &#8220;Cooper team&#8221; code) They seemed to get it pretty close.</p>
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