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Archive for the 'Art' Category

Halloween Party 2008: Fun With a Blue Screen

Saturday, November 8th, 2008

We hooked up a blue screen (the color of fabric we had lying around) at our recent Halloween party, and took pictures of people against it.  We set up a Photoshop script to automatically composite the images against randomly selected backgrounds.  There are a lot of improvements we could make next year– you’ll see tons of major artifacts– but it was quite a bit of fun.  We had a TV displaying the results in the chill room, so guests could see them immediately.

Check ‘em out.  I’ll probably post some of the best pics directly on this blog later.

In-Progress Burning Man Mosaic

Wednesday, July 30th, 2008

Bonus points if you can guess the theme of our camp.  Hint: it’s a camp.

Cougar

melon

How to Make Photo-Transfer Tiles

Friday, February 29th, 2008

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Ruth has put up a tutorial on how to make tiles with copies of your photographs. It’s extremely comprehensive, should you decide to make a go at it yourself. The results are interestingly monochromatic, and give the antique feel of an old sepia-tone portrait.

Slices of Time and Space

Monday, January 21st, 2008

High Dynamic Time Range, or “big stack of images from different points in time, which you selectively project into a 2-D image”, is a fun way to get a new perspective on time and space.

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Gordon’s got the skinny on this intuitive time-lapse image, along with some much more mind-bending approaches.

Ridiculously Complete NES Plush

Sunday, January 13th, 2008

I don’t normally post video game centric art or craft– there are plenty of sources for that already– but this creation is just so over the top obsessive that I can’t help myself.  Interchangeable plush cartridges, each with their own screenshots?  Wow.

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Passage

Tuesday, January 8th, 2008

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Want to resolve the “games as art” debate in 15 minutes? Play Passage.

It’s difficult to define art, but Passage refutes every objection I’ve heard to the status of games as art. While I’ve never doubted the potential of games in this respect– and I believe them to actually be superior for art, at least in terms of sheer power– Passage is the clearest and most concise argument I’ve ever seen. Passage uses the unique properties of the medium to convey its insights in a manner that could not be done in another medium.

You can read the artist’s statement (linked from the Passage download page), but as with most creative works, I found that the artist’s explanation of the work to be unsatisfying and limiting. Read the statement if you must, but play the game first. Games take only five minutes, and you may want to play a few times.